Dan Liebgold
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Just another D hacker. I'm primarily interested in D becoming a better C++ than C++ and remaining useful for both low-level and high-level programming. Such is the lot of the game programmer; where you must jump between optimized vector math and polymorphic generic list iteration in the same function.
My "day" job has gotten extremely busy, so my time to hack D is vanishingly scarce. How does everyone else deal with this?
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